Skip to main content

Text

Displays text content in chat interfaces.

Common Properties

  • Name - The custom name of the node.
  • Color - The custom color of the node.
  • Delay Before (sec) - Waits in seconds before executing the node.
  • Delay After (sec) - Waits in seconds after executing node.
  • Continue On Error - Automation will continue regardless of any error. The default value is false.
info

If the ContinueOnError property is true, no error is caught when the project is executed, even if a Catch node is used.

Inputs

  • Session Id - Unique identifier for the UI client connection.
  • Text - Content of the text to display.

Options

  • Content Type - Specifies the content type. Can be either "Text" or "Markdown".

Output

  • None (this is a display-only widget)

How It Works

The Text node creates a widget that displays text content in chat interfaces. When executed, the node:

  1. Validates the provided Session ID and Text
  2. Retrieves the session information for the provided ID
  3. Creates a text widget with the specified content and content type
  4. Sends the widget to the client with the specified session ID

Requirements

  • A valid session ID for an active client connection
  • Valid text content to display
  • Properly configured client interface that can display text widgets

Error Handling

The node will return specific errors in the following cases:

  • Empty or invalid Session ID
  • Session not found for the provided ID
  • Text is required but not provided or empty
  • Failed to send widget to client

Usage Notes

  • The Session ID must match an active client connection
  • The text widget is a visual element only and does not collect user input
  • When Content Type is set to "Markdown", the text will be rendered with Markdown formatting
  • When Content Type is set to "Text", the text will be displayed as plain text